A GAMING PLATFORM FOR ENHANCED PHYSICAL AND COGNITIVE ACTIVITY TRAINING IN OLDER ADULTS
Electronic Theses and Dissertations
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Item Details
- abstract
- The number of adults in the U.S. over the age of 85 is expected to triple by 2050. Maintaining function and mobility in this population will be of important consideration with significant economic implications.
- subject
- Game Principles
- Gaming
- Gesture Recognition
- Human Computer Interaction
- Physical Activity
- Therapy
- contributor
- Pauca, Victor P (committee chair)
- John, David (committee member)
- Marsh, Anthony P (committee member)
- date
- 2011-09-08T08:35:30Z (accessioned)
- 2011-09-08T08:35:30Z (available)
- 2011 (issued)
- degree
- Computer Science (discipline)
- identifier
- http://hdl.handle.net/10339/36136 (uri)
- language
- en (iso)
- publisher
- Wake Forest University
- title
- A GAMING PLATFORM FOR ENHANCED PHYSICAL AND COGNITIVE ACTIVITY TRAINING IN OLDER ADULTS
- type
- Thesis