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Large-scale, live-action gaming events in academic libraries

Womack, Hubert David

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abstract
First-year students are often unaware of services available at their academic library, and they are often resistant to admit their library anxiety and need for help. In recent years, academic libraries have actively identified non-traditional ways to entice new students into the library through outreach events. Some academic libraries are addressing this challenge through large-scale, live-action gaming events that take place in an academic environment, but without an educational component. Even without this component, participants are exposed to academic resources and services of which they were not previously aware. These non-traditional events brand the library as a student-friendly destination and open a way for students to become comfortable in this new environment and familiar with the research and study assistance that is available to them.
subject
Wake Forest University; Library science -- United States; Academic libraries -- North Carolina; Educational games -- Universities & colleges; Librarians -- United States
citation
4 (issue)
76 (volume)
contributor
Womack, Hubert (author)
Smith, Susan (author)
Lock, Mary Beth (author)
date
2016-06-14T14:30:14Z (accessioned)
2016-06-14T14:30:14Z (available)
2015-04 (issued)
identifier
http://hdl.handle.net/10339/59578 (uri)
language
en (iso)
publisher
C&RL News
source
C&RL News
title
Large-scale, live-action gaming events in academic libraries
type
Article

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