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Quarantine: A Bioethics Game

Electronic Theses and Dissertations

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abstract
Games can be effective tools for teaching and learning. Quarantine is a game designed as a complementary tool for learning and applying bioethical theories, principles, and methods to unique bioethical situations. It creates a format for players to discuss and resolve bioethical issues such as patient equity and resource allocation. This thesis discusses the relationship between education and gaming and the role of Quarantine as a complementary educational game. It also explains how Quarantine directly relates to and exemplifies bioethical topics, theories, principles, and methods. Finally, the thesis discusses how Quarantine can most effectively be used by teachers.
subject
Bioethics
Education
Ethics
Gaming
Teaching
contributor
Olson, Jon (author)
King, Nancy M P (committee chair)
Iltis, Ana S (committee member)
date
2018-01-17T09:35:32Z (accessioned)
2017 (issued)
degree
Bioethics (discipline)
2022-12-31 (liftdate)
embargo
2022-12-31 (terms)
identifier
http://hdl.handle.net/10339/89878 (uri)
language
en (iso)
publisher
Wake Forest University
title
Quarantine: A Bioethics Game
type
Thesis

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