<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-20T06:26:28Z</responseDate><request verb="GetRecord" identifier="oai:wakespace.lib.wfu.edu:10339/14869" metadataPrefix="dim">https://wakespace.lib.wfu.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:null:10339/14869</identifier><datestamp>2026-09-02T11:56:01Z</datestamp><setSpec>com_10339_14934</setSpec><setSpec>col_10339_38132</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">White, Dustin</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned" lang="en_US">2009-06-12T19:35:57Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2010-06-18T18:59:36Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available" lang="en_US">2009-06-12T19:35:57Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2010-06-18T18:59:36Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2009-06-12T19:35:57Z</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://wakespace.lib.wfu.edu/handle/10339/14869</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">In massively multiplayer online games, players have developed ways to organize themselves into roles so that they can work together to overcome the obstacles encountered in the game. This thesis explores the idea of these socially created roles, describes methods for characterizing roles in video games and elsewhere, and presents
an approach to role recognition. The results presented here demonstrate that augmented Markov models can be used to achieve accurate and efficient role recognition in massively multiplayer online games.</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">en_US</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Wake Forest University</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Computer Science</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Artificial Intelligence</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Augmented Markov Models</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Video Games</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Role Recognition</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Role Recognition in Massively Multiplayer Online Games</dim:field>
   <dim:field mdschema="dc" element="type" lang="en_US">Thesis</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="accessRights" lang="en_US">Release the entire work immediately for access worldwide.</dim:field>
   <dim:field mdschema="thesis" element="contributor" qualifier="committeeChair" lang="en_US">Thomas, Stan J.</dim:field>
   <dim:field mdschema="thesis" element="contributor" qualifier="committeeMember" lang="en_US">Pauca, Victor Pául</dim:field>
   <dim:field mdschema="thesis" element="degree" qualifier="discipline" lang="en_US">Computer Science</dim:field>
   <dim:field mdschema="others" element="access-status">open.access</dim:field>
</dim:dim>
</metadata></record></GetRecord></OAI-PMH>